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U4GM Arc Raiders New Boss: Shredder - Printable Version +- CraftersHQ (https://forum.craftershq.com) +-- Forum: CraftersHQ Server (https://forum.craftershq.com/forumdisplay.php?fid=14) +--- Forum: Community Help Forum (https://forum.craftershq.com/forumdisplay.php?fid=16) +--- Thread: U4GM Arc Raiders New Boss: Shredder (/showthread.php?tid=36153) |
U4GM Arc Raiders New Boss: Shredder - 1fuhd - 11-19-2025 The Shredder is one of the standout threats introduced in the Stella Montis update for Arc Raiders, and it quickly proves that size isn't everything. Instead of towering over players like some of the game's massive outdoor machines, this enemy glides just above the floor and hunts you through tight corridors with unsettling focus ARC Raiders Coins. It turns indoor areas into deadly traps, punishing players who rush in without paying attention to positioning or weapon choices. Even though it isn't technically a boss, every encounter with it feels like a mini boss fight simply because of how dangerous it can be in enclosed spaces. At a glance, the Shredder doesn't look like much—just a compact drone with heavy plating, a glowing sensor, and a constant hum as it floats along hallways. Many players shoot straight at the bright front eye, assuming it's the weak spot, but that only wastes ammo. Its armor absorbs most light fire, especially from pistols and SMGs, making it clear that the game wants you to bring serious weapons when heading into indoor raids. If you come in under-geared, the Shredder makes sure you feel it right away. The attack pattern is what really sets it apart. As it moves in, it suddenly halts, charges for a moment, and then fires a violent 360-degree shrapnel blast that tears through anyone caught in the open. This explosion behaves like a burst of grenades going off around it, and the scary part is that the Shredder survives the blast and goes right back to chasing you. It can repeat this cycle multiple times, so learning to read its brief charge animation and immediately duck behind cover is key to staying alive. To actually kill one efficiently, you need to aim at the right place. The weak point isn't the eye—it's the turbine system underneath the main chassis. That lower assembly is where your shots really count. Hitting the underside shreds its health quickly, while shots to its armored hull do almost nothing. Because the weak spot is small and not always easy to see, players have to get comfortable tracking its movement and timing their shots when the undercarriage becomes visible. Loadout selection makes or breaks this fight. Heavy weapons, explosives, and strong shotguns are the best choices since they can punch through its armor and force damage directly onto the thrusters. Many players lean on weapons like the Feroh or Anvil along with high-impact grenades that can be placed near its weak point. Shotguns also work well when the Shredder pushes too close, though using them safely requires good timing so you don't get caught in a shrapnel blast at point-blank range. Good positioning is just as important as good weapons. The Shredder isn't especially fast, so kiting it around corners or through tight rooms gives you predictable engagement angles. Pulling it away from other enemies and into a cleared area can make the encounter much cleaner. Breaking line of sight during its charge, then stepping back out to aim at the turbine, creates a simple rhythm that turns the fight from a panic into something manageable. What makes the Shredder especially memorable is the way it changes the pace of Stella Montis runs. Defeating it can reward items like the Shredder Gyro, which is used in crafting, giving real reasons to take the risk. At the same time, its presence forces squads to rethink their approach to indoor movement. Hallways that once felt safe suddenly require extra caution and communication cheap ARC Raiders Boosting. As Arc Raiders continues to evolve, the Shredder feels like a perfect example of how a smaller enemy can still bring the challenge of a full-scale boss. It's dangerous, tactical, rewarding, and something every player has to learn to deal with sooner or later. |